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choices?[9] If we ban Internet advertising, will that change the economic and social conditions that lie behind such choices?
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It is nonsense to pretend that these are brand-new issues raised by the Internet, or
to propose that there have never before been items that could be imported
undetectably. By-passing national laws has always been an option for those rich,
free, and leisured enough to travel, whether it was smuggling back banned books
or pornography (or, in the case of Ireland in the 1970s, condoms), taking advantage
of tax loopholes to store money in financial havens, or traveling to a liberal district
or country to have an abortion. Abortion is one example of a banned purchase
where there are no tangible goods to tax or confiscate; several thousand Irish
women travel to England every year for just that purpose. Other intangible imports
include exposure to cultural norms and media banned at home (films, plays, books,
lectures) that may alter perceptibly someone's expectations of life (presumably one
reason getting an exit visa was a sticky business in the former Soviet Union). If
you're going to argue that some types of information must not be allowed to
circulate, then you also have to ask whether, when cryptographic expert Matt Blaze
leaves the country, he should be allowed to take his brain.
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What the Internet will do is democratize, speed up, and extend these existing
phenomena. Blaze can, undetectably, export at least some of the contents of his
brain every day at low cost and high speed via email, just as someone from Britain
might, Bandwidth willing, be able to view a copy of the film A Clockwork Orange,
which is not available for public showing there. If you are going to seek to regulate
the Net to eliminate those possibilities, you will have to deal with the fact that to a
Netizen such a restriction on his freedom of mental movement feels like
imprisonment. We no longer think the United States's McCarthy era refusal to issue
passports to blacklisted musicians was a laudable policy, nor would we approve if
Germany banned its citizens from visiting California because they might come in
contact with Holocaust revisionists.
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And yet, we are beginning to develop, even offline, a notion that a country's citizens
might be responsible to their home country's legal system for their behavior abroad.
Laws are beginning to pass in some countries against so-called "sex tourism,"
whereby (male) travelers take advantage of exotic locations to indulge sexual
tastes that would be illegal or unacceptable at home, just as known "football
hooligans," Britain's word for its violent soccer fans, may be banned from traveling
to matches outside the country. Cyberspace has much in common with foreign
countries, and people's behavior online has even more in common with people's
behavior when they escape, however briefly, their real lives, where everything they
do has consequences they have to live with. Cyberspace can give adults on a daily
basis the kind of personal and intellectual experimentation that most of us only ever
have for four years in college, if then. That's not all that's out there, of course, and
those whose employers, spouses, and friends are all online with them don't
experience that escape in the same way--I have always been conscious that
anything I wrote online might be read later by someone I hoped to work for, and
that's a strong motivator for me not to get into online fights or flame wars. If
everyone gets online, eventually everyone will have those same real-life stakes,
and that, more than any other change, may work to moderate at least some
behavior.
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Barlow, in dismissing the U.S. Congress from cyberspace's borders, did not think
cyberspace could form any kind of government. But there certainly have been
experiments within small online communities. The system of ballots on
LambdaMOO is one such attempt, set up (like the U.S. government) as much to
limit outside control (by the system's founder/wizard) as to protect the residents. A
different scheme was tried on MediaMOO, a project set up by MIT Media Lab
researcher Amy Bruckman to investigate online interaction in a professional
context.
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Because she felt that the system on LambdaMOO was a non-stop "horrendous
flame fest," Bruckman instituted a form of representative democracy that involved a
council and a voting system that was updated once an hour. A council member
whose actions were unpopular could therefore be voted out of office almost at
once. What Bruckman found was that the design made it possible for the council's
  
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